Electronic Arts and the Global Video Game   exercise       Environmental Analysis   Demographic trends            Gaming has become an   inflated part of growing up for people who were born in the last 25  eld. Approximately 3.9 - 4.7% of total world   carry (250 to 300 million people) is ¡§very active¡¨ or a ¡§frequent¡¨ player of  characterization games or at  to the lowest degree owns the necessary equipment. This tar live on group spends five or   oftentimes hours a hebdomad playing  motion picture games. The United States is the largest video game market in the world with about 50% of the US population (145 Million people) spending 6.5 hours a hebdomad on computers and video games.

         The majority of video game players   atomic number 18 preteens, teen shape uprs, and young adults (between the age of 20 and 40). A  encompassing 70% of college students play video games at  to the lowest degree occasionally in a year and 100% had  vie at  some point in their life. The average age of game players in the US in 2003 is 29 years old and  hardcore gamers purchase 10-15 new games an...If you want to get a full essay, order it on our website: 
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